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Showing posts from April, 2011

World Wide Web

The World Wide Web, abbreviated as WWW or W3 and commonly known as the Web, is a system of interlinked hypertext documents accessed via the Internet. With a web browser, one can view web pages that may contain text, images, videos, and other multimedia and navigate between them via hyperlinks. Using concepts from earlier hypertext systems, English engineer and computer scientist Sir Tim Berners-Lee, now the Director of the World Wide Web Consortium, wrote a proposal in March 1989 for what would eventually become the World Wide Web. At CERN in Geneva, Switzerland, Berners-Lee and Belgian computer scientist Robert Cailliau proposed in 1990 to use "HyperText ... to link and access information of various kinds as a web of nodes in which the user can browse at will", and publicly introduced the project in December.
"The World-Wide Web was developed to be a pool of human knowledge, and human culture, which would allow collaborators in remote sites to share their ideas an…

Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals, which was invented by Alec Reeves in 1937. It is the standard form for digital audio in computers and various Blu-ray, Compact Disc and DVD formats, as well as other uses such as digital telephone systems. A PCM stream is a digital representation of an analog signal, in which the magnitude of the analogue signal is sampled regularly at uniform intervals, with each sample being quantized to the nearest value within a range of digital steps.
PCM streams have two basic properties that determine their fidelity to the original analog signal: the sampling rate, which is the number of times per second that samples are taken; and the bit depth, which determines the number of possible digital values that each sample can take.

Service primitives of Network Software

Service primitivesA service is formally by a set of primitives or operations a user or other entities can invoke to access the service. That is what materializes an interface. We commonly classify service primitives into 4 classes:
primitivemeaningrequest an entity is requesting a service (we are requesting a connection to a remote computer) indication an entity is informed of an event (the receiver has just received a connection request) response an entity is responding to an event (the receiver is sending the permission to connect) confirm an entity acknowledges the response to its request (the sender acknoledge the permission to connect to the remote host) Most primitives need parameters. For instance, parameters of a CONNECT.request (used to query a connection) are the machine you want to connect to, the service you want to use (FTP, telnet...) and the maximum size of exchanged packets.
A acknowledged service is a service that requires a request, an indicatio…

Frame Relay

Frame Relay is a standardized wide area network technology that specifies the physical and logical link layers of digital telecommunications channels using a packet switching methodology. Originally designed for transport across Integrated Services Digital Network (ISDN) infrastructure, it may be used today in the context of many other network interfaces.
Network providers commonly implement Frame Relay for voice (VoFR) and data as an encapsulation technique, used between local area networks (LANs) over a wide area network (WAN). Each end-user gets a private line (or leased line) to a frame-relay node. The frame-relay network handles the transmission over a frequently-changing path transparent to all end-users.
Frame Relay has become one of the most extensively-used WAN protocols. Its cheapness (compared to leased lines) provided one reason for its popularity. The extreme simplicity of configuring user equipment in a Frame Relay network offers another reason for Frame Relay's …